This Is Real - Survios
05.06.16 We recently traveled to Los Angeles to visit the Survios studios where the team is developing Raw Data for the HTC Vive.
Raw Data is a made-for-VR high-octane combat experience combining elements of shooters with tower defense. Active VR gameplay involves your whole body as you put your wits, boldness and endurance to the test. Intuitive controls completely immerse you within the game world, from engaging with objects to pulling weapons off your body
Vive X Is Here
04.29.16 We are proud to announce the launch of Vive X, a global accelerator program targeted at start-ups operating in the virtual reality space.
With a 100 million dollar investment fund led by HTC, the program is designed to help cultivate, foster and grow the global VR ecosystem by supporting start-ups and providing them with expertise, special access to advanced VR technology, financial investment, mentorship and unmatched go-to-market support which will ultimately he
03.26.16 Last week the Game Developers Conference (GDC) kicked off in San Francisco. According to GDC’s website “The GDC attracts over 26,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.”
One of the major attractions of GDC this year was the vast array of new virtual reality e
03.01.16 We recently traveled to Los Angeles, California to visit the offices of Stress Level Zero who are working on Hover Junkers for Vive. Co-founders Brandon Laatsch and Alex Knoll discussed their roots, their desire to make the best multiplayer VR experience available, and the importance of getting the details right in the development process.
You can follow the Stress Level Zero Hover Junkers development story by tuning into their Dev Blog series on Youtube.
Stay tuned for
1.26.16 CES 2016 was a positive event for Vive and HTC. The introduction of the Vive Pre, featuring a front facing camera, updated Chaperone System, and more, wowed event goers. The Vive Pre was featured at over 20 partners throughout the show and received 18 awards during CES. Our team visited our partners to see how they have been using the Vive to create unique experiences. We visited Dassault Systemes, Virtuix, Alienware, Audi, Envelop VR, MSI, AMD, and more to learn what the future holds fo
12.30.15 This is Real is a new webisode series from the Vive team focusing on behind-the-scenes stories featuring virtual reality developers, events, and experiences.
For the first episode, The Vive team traveled to Austin, TX to visit Phaser Lock Interactive. We sat down with Michael Daubert and John Nagle to discuss Final Approach which is a fan favorite on the Vive tour. They opened up about the opportunities and challenges that arise when developing content for virtual reality. With
Tilt Brush, Fantastic Contraption and Job Simulator have been hugely popular with fans, but we like to keep things interesting and fresh. We’re happy to announce that there will be an update to the SteamVR content bundle that comes with each Vive purchase, so customers buying Vive today have something new to check out on day one.
Now, you’ll receive a free* Steam code for The Gallery – Episode 1: Call of the Starseed, Zombie Training Simulator and Tilt Brush when you purchase a Vive system. Re
Vive Home will soon make all of your essential experiences available in one place. Today Vive owners can watch videos and add personal photos and shortcuts to their favorite VR apps in Vive Home. In the near future, they’ll be able to personalize their Home spaces with a library of unique 3D objects. With the Vive Object SDK, we offer developers the tools to add to this growing collection of custom objects. Download the Vive Objects SDK Beta to create:
3D shortcuts that launch your ap
VIVEPORT DEVELOPER AWARDS TERMS & CONDITIONS.
NO PURCHASE NECESSARY TO ENTER OR WIN A PRIZE IN THIS CONTEST. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. VOID WHERE PROHIBITED BY LAW.
PRIZEWINNERS MAY BE REQUIRED TO EXECUTE PRIZE ACCEPTANCE DOCUMENTS AND RETURN THEM WITHIN FIVE (5) DAYS FROM DATE OF ISSUANCE OF NOTIFICATION OR PRIZE MAY BE FORFEITED (IN SPONSOR’S SOLE DISCRETION), AS MORE FULLY DETAILED BELOW.
THESE TERMS AND CONDITIONS ARE SUBJECT TO THE VIVEPORT DEVELOPER
08.25.16. Earlier this month at VRLA, we announced our content store–Viveport–and shared our vision to open access to a diverse selection of immersive experiences. Our goal is to grow the virtual reality ecosystem by empowering developers. We received great feedback from thousands of developers, like you, who voiced their support for our mission and goals. We know you want a platform that will enable you to engage a global audience and grow your business, so that you can reinvest in building ev
08.25.16. Making VR content is no easy task whether one is telling a story, capturing real life places and moments, creating art, enabling productivity, or revolutionizing retail. The developer community is driving VR innovation by creating inspiring experiences and the team at Viveport wants to recognize creators for their work and empower them to define the future of VR with the global Viveport Developer Awards.
The Viveport Developer Awards nominees and award winners will be honored for a
08.05.16. Today at VRLA, we are announcing Viveport as a place where people can discover the latest and greatest in VR content and experiences. Viveport will feature content across exciting, new categories for VR–like information, edutainment, social media, 360˚ video, news, sports, health, travel and shopping. The upcoming release will also introduce an update to Vive Home, which is our personal and customizable virtual space with interactive widgets and more.
A developer beta will be av
Earlier this month at VRLA, we announced Viveport and shared our vision to democratize access to the world’s most diverse selection of immersive experiences. Our goal is to grow the VR ecosystem by empowering developers to reach and engage a fast-growing global audience. We received great feedback from thousands of developers, like you, who voiced their support for our mission and goals. We know you want a platform that will enable you to (1) reach and engage a global audience, and (2) generate
Virtual reality is creating waves through out the technology industry. In addition to gaming, there are many use cases for virtual reality applications in multiple industries. Medical, training, real estate, architecture and retail are just a handful of industries developing for this new medium.
The introduction of VRVCA has highlighted the peaking level of interest among some of the largest investors in the world. Industry influencer, Jerry Yang, founder of AME Cloud Ventures and
We headed to the windy city of Chicago to visit Phosphor Games to talk about their new horror survival game The Brookhaven Experiment for the HTC Vive.
Players will have to use the weapons and tools provided to survive ever more terrifying waves of horrific monsters in an attempt to figure out what caused the beginning of the end of the world, and, if they’re strong enough, stop it from happening.
Find it on Steam: http://store.steampowered.com/app/440630/
X Games is known for being the premier action sports contest in the world. Both the athletes and fans who attend this event demand the highest level of entertainment and excitement. So you can imagine that it was the perfect opportunity for us to showcase Vive to a new audience, and one with high expectations. Guests were treated to demos of Kingspray Graffiti Simulator, Tilt Brush, Space Pirate Trainer, and Long Bow. Take a look at their experiences trying out Vive.
While it’s easy to equate virtual reality with gaming, numerous industries outside the video game space have begun to seriously consider VR for a variety of commercial applications. We’ve seen this demand for business-focused VR systems grow rapidly; to address it, we have launched Vive Business Edition (Vive BE).
Available this month, Vive BE allows people and organizations to order Vive VR systems with additional services adapted for business and commercial environments. In additi