Want more? You got it. Today we've added over 75 new titles to Viveport Subscription, bringing our total number of apps to over 150. Let's see what's new!
You probably already know Viveport Subscription includes some of the best VR apps around including theBlu, Everest VR, Fantastic Contraption, MakeVR and Tilt Brush - as well as our Vive Studios titles. Today's content expansion adds a host of incredible titles that will take you to new worlds, including some apps never before seen out
With a number of relaxation or ‘virtual tourist’ style apps in VR, what can you do to be unique? Nature Treks VR might have the answer. We talked to developer John Carline about it.
Hello John! Please introduce yourself.
I’m John Carline, developer of Nature Treks VR (on Twitter @NatureTreksVR) and I do, well, pretty much everything on the project. I’ve been in the games industry for over 15 years, during that time I’ve held senior art positions for several large studios, namely lea
This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the best VR content available!
Whether it’s movies, video games, or a live event, music can make or break an experience. This is especially true you when you pair it with something as immersive as virtual reality. That said, these are some of the best music apps for the HTC Vive. Download and enjoy!
Soundboxing
Developer: Maxin
While the 4th of July is still a way off, there’s no reason why you can’t start celebrating early with some fireworks – virtual ones, of course. We chatted with Virtuallight VR‘s Johan Sundkvist, game designer and developer of Pyro VR, about all the pretty fireworks in his sky.
Hello Johan! Tell us what Pyro VR is, in a nutshell.
If you love fireworks and crackers, or just want to blow sh*t up, this is the game for you. Imagine having your very own warehouse of fireworks and pyrotec
Can you tell us who you are, and your roles on Tree?
Milica Zec, director: I come from a traditional filmmaking background, having begun my career as a film screenwriter and editor. Before pivoting into VR, I worked as a filmmaker with the performance artist Marina Abramovic for nine years, including on her seminal MOMA show “The Artist is Present.”
About a year and a half ago, I made my directorial debut in the VR medium with my first piece, Giant. The piece premiered at Sundance before
In VR, no-one can hear you scream. Actually, everyone around you probably can. Bear that in mind when experiencing Homebound, an intense VR app that takes you from orbit to ground-level… probably a little faster than you might be comfortable with.
Our wannabe astronaut is Wiktor Öhman, who led us through re-entry.
Hello Wiktor! What’s your day job, and what did you do on Homebound?
My name is Wiktor Öhman and I’m a 3D artist, currently working as an Art Lead at Quixel. On Homebound
Normal, everyday mini golf courses are so… dull. Why not play in the clouds? With Cloudlands: VR Minigolf you can do just that (and don’t have to worry about the rain, either). With the latest update debuting on Viveport, we talked to Justin Liebregts, co-founder of Futuretown, about the latest developments.
Hello! Let’s start with the origins of your development studio, Futuretown and Cloudlands: VR Minigolf.
Myself and a colleague from college founded Futuretown several years bac
Between apps like MakeVR and Tilt Brush, 3D creation is advancing rapidly in VR. One of the pioneers in the field is Kodon, a room-scale virtual sculpting app that lets anyone shape their own creation… no messy potter’s wheel or sculpting clay required. With their latest update now live, we talked with Gustav Tresselt, lead developer at TenkLabs about what’s new.
How long have you been working on Kodon? What initially inspired you?
We’ve been working on Kodon for about a year now! Th
This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the best VR content available!
Key moments in history, big and small alike, helped shape the world as we know it today. Previously, we flipped through textbooks and viewed documentaries, but thanks to virtual reality, we can now unravel history in a whole new way. Whether it’s making scientific discoveries about the universe or study
This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the best VR content available!
A good story can make you feel something magical. Achieving this through movies and books is quite challenging, but is even tougher to pull off in VR. A developer needs a good story, of course, but he or she must also consider audio, visuals, and overall presentation.
With those considerations in
This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the
tougher to pull off in VR. A developer needs a good story, of course, but he or she must also consider audio, visuals, and overall presentation.
With those considerations in mind, here are some of the best story-driven apps you can experience on Vive, all of which create a magical experience in VR.
Special Delivery
Developer
With those considerations in mind, here are some of the best story-driven apps you can experience on Vive, all of which create a magical experience in VR.
Special Delivery
This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the best VR content available!
A good story can make you feel something magical. Achieving this through movies and books is quite challenging, but is even tougher to pull off in VR. A developer needs a good story, of course, but he or she must also consider audio, visuals, and overall presentation.
With those considerations in mind,
This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the best VR content available!
This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the best VR content available!
We’re excited to announce the release of the latest version of the Viveport SDK (v 1.6.0) that provides additional integration with Unreal Engine as well as new features to aid with in-app subscriptions as well as DRM Error Codes.
With the updated Viveport SDK (v 1.6.0), apps and experiences developed with Unreal Engine now have access to several enhancements, including User Profiles, Stats & Achievements, and Leaderboards to seamlessly leverage alongside Unreal Engine’s other powerf
We've updated our Developer Console with some new options for controller types. If your app utilizes control types other than (or in addition to) the Vive controllers, you can now display that on your Viveport app product page.
You'll find these new options on the 'Viveport Listing' part of the Developer Console:
Simply check all that apply to your app, and those choices will be shown on your Viveport product page - for example here, on Kodon's page:
This change should provide
Many people first experience virtual reality while standing (or sitting) inside a projected sphere, as they take in a 360-degree video. While this can be immersive and exciting, the moment you move into a fully room-scale, 3D space… everything changes.
It’s the same for the creation of digital art. While Photoshop and similar programs have perfected the process of creating art digitally, the next dimension may literally be that. Tilt Brush, by Google, takes you into the third dimension of di
This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the best VR content available!
There’s more to virtual reality than exploring distant worlds and trying out new experiences. Psychologists from all over the world have recommended VR as an effective form of treatment for stress and all kinds of mental illness. From coping with the overwhelming pressure to finding healthy ways to tack
Earlier this year we announced VR for Impact, a global initiative and commitment by Vive to drive virtual reality content and technologies, all in support of the United Nations Sustainable Development Goals.
We received over 1,400 applications from creators, enthusiasts and advocates around the world all focused on this goal. After an extensive vetting process, today we’re announcing the first three projects that will be part of VR for Impact – with more to come in 2017.
Earth Day,
The latest version of the Viveport SDK is available for download from the links below.
To see the latest documentation, click here.
To download the latest version of the SDK, click here.
As we celebrate one year of the HTC VIVE, VR developers sent us their perspectives on where VR started and where it's going.
Thanks to Google, Owlchemy Labs, Survios, Big Box VR, Against Gravity, Cloudgate Studio, Cloudhead Games, Radial Games and IBM for sharing their views!
To mark Vive’s one-year anniversary, HTC has today launched the first-ever VR subscription service. With over 50 titles to choose from, subscribers will be able to experience five different Viveport apps a month from a constantly expanding collection. Launch day titles include favorites such as TheBlu, Everest VR, Mars Odyssey, Apollo 11 VR, Fantastic Contraption and many more.
Also in celebration of ‘Vive Day’, HTC is rewarding fans by giving away action sports title Arcade Saga. This