kai2ser Posted September 7, 2019 Share Posted September 7, 2019 Is there a good updated resource for Apple iOS users now wishing to use the Vive Pro. @Daniel_Y @Corvus The setup sequence per the link below, which yield a ViveProStep.exe file, which is intended for Windows. Double clicking that yields a Xamarin profiler (image below). But not sure if that's the path I need to take to the get it powered up in Steam. Any suggestions/links welcome! Regards, Kai https://enterprise.vive.com/eu/setup/vive-pro/?_ga=2.136266609.1168945719.1567812819-698332618.1560593932 Hardware Key Specs MacBook Pro (Mid-2017) 3.1 GHz Intel Core i7, 16MB RAM, Graphics Radeon Pro 560 4 GB, MacOS Mojave BlackMagic eGPU Pro Radeon RX Vega 56 HTC Vive Pro Eye HMD 1440 x 1600 pixels per eye (2880 x 1600 pixels combined), 110 degrees field of View Link to comment Share on other sites More sharing options...
HackPerception Posted September 8, 2019 Share Posted September 8, 2019 @kai2ser - I've tagged a few members of the SRWorks/Vive Pro Eye team to the thread for official comment. That said, I'd state that overall, SteamVR and SteamVR hardware is still considered to be in a "pre-developer" state on MacOS and Apple hardware. Apple and Valve have not made any recent announcements on the status of SteamVR on MacOS since their initial announcement and while a MacOS branch of SteamVR is accessible via the beta menu, overall support is still in early days and is very limited overall. VR development is currently centered around the Windows ecosystem - it's where all of the resources, tooling, drivers support, ect is focused. Link to comment Share on other sites More sharing options...
Corvus Posted September 9, 2019 Share Posted September 9, 2019 @kai2ser The Vive Pro Eye requires the SRanipal eye tracking runtime which is windows only. You can find the system requirements for Vive Pro Eye on this page under the "Minimum Computer Specs" section. https://enterprise.vive.com/us/product/vive-pro-eye/ Link to comment Share on other sites More sharing options...
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