Hi!
So my problem is that as soon as I enable MSAA from the project settings the application does not seem to load. The screen is just black, no matter what variation (x2 x4 x8) of MSAA I use. It does not seem to be tied to a certain project aswell. Tried it with the empty sample project, that Wave VR SDK provides and the same problem occurs.
When I try to "force" AA from the level blueprint with "set AA quality" it does not seem to have an effect at all, nor does r.SetScreenPercentage do a thing.
Am I missing something? Has anyone had similar issues?