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  1. Drawing the point at the intersection of the combined gaze vector in structure with the plane based on this coordinate system.
  2. If you are using Unity engine, you could refer to the sample code in SRanipal_EyeFocusSample.cs
  3. yes, SRanipal SDK, https://developer.vive.com/resources/knowledgebase/vive-sranipal-sdk/, provide C code API. You could use it to build your native driver.
  4. It does need HTC Vive Pro. Does not really need SteamVR Unity plugin but if you use SRWorks Experience sample code, you need it.
  5. Need Admin privilege to launch SR_Runtime. Next version will prompt message to user if they do not have.
  6. v0.8.0.2 does not support Turing Arch. yet. Refer to this thread,
  7. Need Prepar3d to integrate the latest SRanipal SDK.
  8. Due to v0.7.0.0 is not even compatible with the commercial Vive Pro Eye, it may not be helpful.
  9. Here is SRanipal SDK, https://developer.vive.com/resources/knowledgebase/vive-sranipal-sdk/, for your purpose, especially enclosed Unity plugin may be for your C# interest.
  10. It is not related to filtering. It contains certain index for internal use only.
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