Is there an interface in VIU or SteamVR to get the time a button/trigger was pressed/released with more fidelity than 90hz?
It seems there must be, in order to have any sort of reasonable, non-hacky throwing experience.
On a slow toss, the hand can still move at 20m/s, or 22cm per unity tick. That's incredibly imprecise for the velocity of the hand and its position on release. If we had a time between those frames to interpolate between, we could use the buttons in simulations.
@Dario @chengnay