Hi,
Having the same issue with he same error. Scene_[____] Error: [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.
However, sometimes, instead of a crash, I get a black scene (all contours are there, no colors, no textures).
Have you managed to fix the crashing issue?
Please share if you did, would be really helpful!