Hey guys
I had my game running at solid 75 fps at all times. After we upgraded the device to latest update (system update 2.0), performance massively degraded and dropped down to 38 fps (vsynced I guess) on most of the scenes. We're on Unity 2018.3.6f1, WaveVR 2.1.8, VIU 1.10.3.
We first noticed the problem as we gave the final build to our producer, who reported low fps, while we had high fps. After testing on older devices seem to not have the problem but new devices did, and after we noticed our dev device has an upgrade scheduled, we tested with the latest system update 2.0 and hit low fps as well.
Any ideas on what did cause performance degradation and how to fix it?
Another thing we noticed, is that if we do haptic feedback pulse every frame, originally fps dropped from 75 to 60, but after the upgrade it drops from 75 to 20.
I've seen in another thread
"We have performance improvement based on our internal testing in coming 3.1 version."
Is this going to fix it or is it unrelated?
Do you know when 3.1 will be out approximately?
Any help is appreciated.
@Cotta @Tony PH Lin