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Hattoriseed

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  1. Many updates later the haptic feedback still isn't working, I have contacted Vive support and asked on the SteamVR develop forums and I had no response for many months.
  2. Hi, Thanks for the quick reply! I noticed that the new SteamVR version had issues with the Trackers, at least only with the Input as it would still do positional tracking, I downgraded to the SteamVR v1527117754 version but even then while I could use the input from the pogo pins again I couldn't get the Haptic Feedback to function, not in Unity and not with games that support the Hyperblaster like Duck Season and Arizona Sunshine. More recently I have been testing some more and I am currently using the latest SteamVR released. have been able to use the pogo pin Input of the tracker by using the new Binding Input system and assigning my trackers as Handheld Trackers, but once again none of them are able to do haptic feedback in Unity or in games with the Hyperblaster. I have tested them with my Vive and my Vive Pro, with 3 different computers and 4 different trackers, so although it is possible I doubt the problem is hardware related.
  3. I am also developing custom controllers to use with the Vive Tracker and I am having issues with the haptic feedback pin. You mentioned that the pin 1 is designed as a digital output to turn on/off the vibration motor but it is not a power source. I have opened my hyperblaster and it doesn't have any internal battery that could feed the vibration motor, the way the circuit works seems to be feeding power to the vibration motor from the tracker itself, the hyperblaster does not have an arduino or any microcomputer that can treat the small voltage of the tracker as a signal to power a vibration motor from an external battery. I think the problem could be related to the current SteamVR version, I have 4 trackers 2.0 and they all used to get haptic feedback from my hyperblaster but none of them do anymore. The rest of the buttons work perfectly is just the haptic feedback, which is the same problem I have with my custom controllers. I have measured the output voltage when I call the function SteamVR_Controller.Input(deviceIndex).TriggerHapticPulse(3999), and none of them reaches even 1v but their led light blinks white which means the haptic feedback is getting called. Could you please confirm with the Vive Tracker team if the issue is related to SteamVR or if they have more detail documentation about how to make it work? Thank you.
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