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Scott G

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Everything posted by Scott G

  1. It uses DisplayLink technology to basically pull data from the GPU's frame buffer and transmit it over the wireless which, I believe, is encoding a virtual USB connection. Your GPU is still doing the rendering, it's just sending it through the PCI Bus to the WiGig instead of out the HDMI/DP ports.
  2. Not that we really need confirmation because it seems pretty clear at this point it's a Ryzen issues, but.. I replaced my MB and CPU with an Asus Prime B360 and i7-8700k, everything else remained the same, and the problem went away.
  3. Just had my first DPC_WATCHDOG BSoD after maybe 8 hours of total wireless play time. It could be complete coincidence but I had just adjusted some performance settings in SteamVR. Namely, put the resolution on manual and turned it up to 120% (recommended 58% which seems low for a GTX 1080 and 2700X CPU) and turned off interleaved reprojection. Fired up SteamVR, clicked on my library to try a game and boom! Unfortunately, battery is too drained to try to recreate with/without the performance tweaks to see if it's coincidence or casaul. Prior to this I have had numerous freezes of the HMD, SteamVR or the Wireless card (haven't figured out which) resulting in the scene being replaced by a grey (or cyan since I can't see cyan) blank scene requiring multiple steamvr or headset restarts. Perhaps those have all been lesser version of the same failure? Ryzen 2700X, Asus ROG STRIX 1080, ASRock B450M-HDV, Vive Pro Also potentially significant in case there's a commonality here: I'm on the October Update of Windows 10 (1809)
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