Hi Dan,
Thanks! I got to that in demo 04, but was wondering if there was any way to save the mesh into the scene. Right now I have scanned, saved and loaded the mesh from the Vive controller. But when I stop running the scene from unity, the mesh disappears.
I was wondering if there was a way to able to continue editing the mesh data after stopping the scene. (if that makes sense, I am quite new to unity)
Thank you!