Dear Vive Staff,
We have both the original tracker and the tracker 18. The issue arose when the new firmware update for the trackers arrived. We know VDD voltage is 3.3V. As for the voltage accross the pins, all we know and have tested is the output voltage at the general purpose output pin. We ran our vibration circuitry from that general purpose output pin for months using old steamVR unity plugin until the firmware update arrived. Whether the output voltage of the general purpose output pin has changed after the firmware update or the duration of the output signal has been reduced, we cannot say for sure because all we have is a simple digital multimeter to measure the output voltage of the pin. Before the firmware update to the trackers, the measured output voltage on the general purpose output pin used to be 3.3V. Now, after the update, it only rises to 0.3V on our multimeter. The transistor ahead that switches the vibration motors either does not get sufficient voltage or the duration is too less; problems that were not present before the update.
But all this comes later after the signal has been sent from unity, for which we are not getting any option anymore in new SteamVR plugin ver: 2.0.1.
Previously we sent haptic pulse to tracker by this line of code SteamVR_Controller.Input ((int)trackedObj.index).TriggerHapticPulse(500);
Now there is no "SteamVR_Controller" class exist in the plugin.
How can we send haptic signal to tracker in new steamVR plugin?