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Cresset Tech

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Everything posted by Cresset Tech

  1. Hi Shoji, I am surprised to see that you are having the exact same issue as we are. We were working on similar projects where our vibration motor circuit was triggered from the output pogo pin of the vive tracker. Just like you said, it stopped working after the firmware update. The voltage has dropped from 3.3V to 0.3V. Unfortunately, no one has provided us with a solution until now. Where are you from?Can u share what kind of project you are working on? We have the exact same issue as yours and have been stuck on it for months without any help. Maybe we can figure something out. Vive staff is sure not helping!!
  2. Dear Vive Staff, We have both the original tracker and the tracker 18. The issue arose when the new firmware update for the trackers arrived. We know VDD voltage is 3.3V. As for the voltage accross the pins, all we know and have tested is the output voltage at the general purpose output pin. We ran our vibration circuitry from that general purpose output pin for months using old steamVR unity plugin until the firmware update arrived. Whether the output voltage of the general purpose output pin has changed after the firmware update or the duration of the output signal has been reduced, we cannot say for sure because all we have is a simple digital multimeter to measure the output voltage of the pin. Before the firmware update to the trackers, the measured output voltage on the general purpose output pin used to be 3.3V. Now, after the update, it only rises to 0.3V on our multimeter. The transistor ahead that switches the vibration motors either does not get sufficient voltage or the duration is too less; problems that were not present before the update. But all this comes later after the signal has been sent from unity, for which we are not getting any option anymore in new SteamVR plugin ver: 2.0.1. Previously we sent haptic pulse to tracker by this line of code SteamVR_Controller.Input ((int)trackedObj.index).TriggerHapticPulse(500); Now there is no "SteamVR_Controller" class exist in the plugin. How can we send haptic signal to tracker in new steamVR plugin?
  3. Dear Support Team, Unfortunately until now your support has not been helpful and our issue has not been resolved. As per the last forceful update on the trackers, the output voltage of the General purpose output pin is still at 300mV instead of 3.3V as it is supposed to be. Also after the latest update in SteamVR from unity asset store, we are unable to find any function to trigger a haptic event and send a signal at the output pin of the tracker. Previosly we done it by SteamVR_Controller.Input ((int)trackedObj.index).TriggerHapticPulse(500); We have already spoken to SteamVR github support about this and they have redirected us to you that this does not concern them and its for HTC to provide the relevant support. We are trying to build some innovative experiences using HTC Vive and its supporting hardware, which directly or indirectly increases the demand and popularity of HTC Vive and relevant products in our market. The recent updates have halted our progress and no proper support is being provided. Please kindly help us get these issues resolved. Its the least we expect from you. Thanks.
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