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VIVE_chengnay

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Everything posted by VIVE_chengnay

  1. Hi @Virtus, Have you tried Vive Business Streaming?
  2. Hi @unko, Could you fix this error? 04-25 21:04:21.279 4592 4623 E Unity : NotSupportedException: Encoding 932 data could not be found. Make sure you have correct international codeset assembly installed and enabled. 04-25 21:04:21.279 4592 4623 E Unity : at System.Text.Encoding.GetEncoding (System.Int32 codepage) [0x00000] in <00000000000000000000000000000000>:0 04-25 21:04:21.279 4592 4623 E Unity : at Wave.Essence.Eye.WaveMain.Start () [0x00000] in <00000000000000000000000000000000>:0 There should be some problem with the method you use for StreamWriter. I searched online, and I found out that you might need FileStream before using StreamWriter? Both logs, internal and external, show "Storage permission granted!". After you resolved above issue, please check below error, 04-25 21:04:21.283 4592 4623 E Unity : NullReferenceException: Object reference not set to an instance of an object. 04-25 21:04:21.283 4592 4623 E Unity : at Wave.Essence.Eye.WaveMain.SaveData (System.String a, System.String b, System.String c, System.String d, System.String e, System.String f, System.String g, System.String h, System.String i, System.String j, System.String k, System.String l, System.String m, System.String n, System.String o, System.String p) [0x00000] in <00000000000000000000000000000000>:0 04-25 21:04:21.283 4592 4623 E Unity : at Wave.Essence.Eye.WaveMain.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
  3. Hi @unko, Before launching your app, you can type "adb logcat > filename.txt" on command console.
  4. Hi @unko, Yes, what works in Editor mode might not be the same as in running on Android device. And, I look through your code, the filepath and creating file part might need to update. Could you provide log from Elite?
  5. Hi @unko, Could you check your Start function, did it execute from beginning to end? If yes, could you share your log file?
  6. Hi @unko, From other topic, you already can access the storage permission. Is your problem resolved?
  7. Hi @unko, Yes, once you allowed the permission, it will only poop once. Unless you uninstall your app and reinstall, then it will popup again.
  8. Hi @mbennett, We are still clarifying issues with Steam. Could you also post this issue to Steam forum? Thanks!
  9. Hi @T1786, For Focus Plus device, I suggest to use a custom height to resolve your issue. Please refer to Teleport example scene.
  10. Hi @Veyond_Jimmy, Sorry that I miss this topic. Is your problem resolved?
  11. Hi @1099, Sorry that I miss this topic. Is your problem resolved?
  12. Hi @DRSpearing, As you mentioned ViveOpenXRGame sample works fine, but after adding your VR content from VR_Template project then it failed. Do you mind sharing your project to us for further investigation?
  13. Hi @Tibor, Could you provide some screenshots to clarify your questions? Maybe screenshots regarding your current setup environment(Settings, Plugins's version) will be helpful too. I am not quite sure what do you mean by below statement. Is it error message show in console?
  14. Currently, there is another method is to use VBS. But, your project will need to switch to PC platform and use SteamVR Unity Plugin for development. Tips for cross-platform project, you can install Vive Input Utility. https://github.com/ViveSoftware/ViveInputUtility-Unity Using the same API to get data information. You can easily switch plugins without changing your C# code. Note: If you did install the apk from Direct Preview, please reinstall VBS app.
  15. Hi @DRSpearing, Could you double check Default_5_3_2.uproject, is ViveOpenXR enabled? File path: C:\Users\DanSpearing\Development\Unreal Projects\Templates\Default_5_3_2\Default_5_3_2.uproject If yes, could you try package our ViveOpenXRGame sample? Is the issue still exist?
  16. For now, you might need to build apk and debug in VR. You can print debug information in VR.
  17. Hi @fate.hua, Currently, Direct Preview does not support Ultimate tracker for now. Support Ultimate tracker is in our roadmap.
  18. Hi @DRSpearing, Could you double check if plugin is enabled? If yes, please uncheck and check then rebuild.
  19. Hi @blongo, What other plugins have you installed in your project? Which Unity version did you use?
  20. Hi @Tibor, If your Unity project calls ViveStreaming service, please ensure you destroy or terminate the service before stopping your app. You can also share your script to me for further investigation.
  21. Hi @blongo, You are required to install Wave XR Plugin to run your app as 3D. Could you download the latest plugin from GitHub and try again? https://github.com/ViveSoftware/VIVE-Wave/releases/tag/versions%2F5.6.0-r.10.2 If you get any compile error, please provide your error message to me.
  22. That's fine if the settings are the same. We will check the log first.
  23. Hi @DRSpearing, Could you share your screenshot of AndroidSDK settings?
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