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もりぞぅ

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Everything posted by もりぞぅ

  1. Trying GetDistortedTexture and GetDepthTexture of ViveSR_DaulCameraImageCapture also gave the same error. Does SRWorks SDK have a function to display the front camera image on the HTC VIVE Pro display? @Daniel_Y @Andy.YC_Wang @Sean_Su
  2. I wanted to get the texture of the front camera and used ViveSR_DaulCameraImageCapture.GetUndistortedTexture with the following code, but I could not get the texture well. Texture2D imgTexture_Left = new Texture2D(ViveSR_DualCameraImageCapture.UndistortedImageWidth, ViveSR_DualCameraImageCapture.UndistortedImageHeight, TextureFormat.RGBA32, false); Texture2D imgTexture_Right = new Texture2D(ViveSR_DualCameraImageCapture.UndistortedImageWidth, ViveSR_DualCameraImageCapture.UndistortedImageHeight, TextureFormat.RGBA32, false); int frameIndex, timeIndex; Matrix4x4 poseLeft, poseRight; ViveSR_DualCameraImageCapture.GetUndistortedTexture(out imgTexture_Left, out imgTexture_Right, out frameIndex, out timeIndex, out poseLeft, out poseRight); // Line 97 quad.GetComponent<Renderer>().material.mainTexture = imgTexture_Left; The runtime errors are as follows: NullReferenceException: Object reference not set to an instance of an object Vive.Plugin.SR.ViveSR_DualCameraImageCapture.GetUndistortedTexture (UnityEngine.Texture2D& imageLeft, UnityEngine.Texture2D& imageRight, System.Int32& frameIndex, System.Int32& timeIndex, UnityEngine.Matrix4x4& poseLeft, UnityEngine.Matrix4x4& poseRight) (at Assets/ViveSR/Scripts/ViveSR_DualCameraImageCapture.cs:353) ******.*******.Start () (at Assets/********/MyScript.cs:97) Line 353 of ViveSR_DaulCameraImageCapture is the following code. if (DataInfoUndistorted[(int)SeeThroughDataMask.UNDISTORTED_FRAME_LEFT].ptr != IntPtr.Zero && DataInfoUndistorted[(int)SeeThroughDataMask.UNDISTORTED_FRAME_RIGHT].ptr != IntPtr.Zero) Please let me know if there is a solution. Other methods are acceptable. Thank you. @Sean_Su
  3. Hello, I'm trying SRWorks, but I feel the resolution is lower than that of the demo video. How can I improve the resolution of the front camera?
  4. Hello, thanks for your email. I tried SRWorks 0.8.5.0 with RTX2070, but the following error appeared and the Experience Demo did not work. Vive_SRWorks_Demo.exe and Vive_SRWorks.exe in the Build file could be executed. Unity version is 2019.2.12f1. Which version of SteamVR Plugin should I use, 1.0 or 2.0? Please let me know if there is a solution. -------------------------------------------------------------------- Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(17,61): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?) Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_default.cs(17,61): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?) Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_buggy.cs(17,59): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?) Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_platformer.cs(17,64): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?) Assets\SteamVR_Input\SteamVR_Input_Actions.cs(62,23): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?) Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(20,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?) Assets\SteamVR_Input\SteamVR_Input_Actions.cs(70,23): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?) Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(28,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?) Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(36,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?) ~~~ Assets\SteamVR_Input\SteamVR_Input_Actions.cs(54,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?) Assets\SteamVR_Input\SteamVR_Input_Actions.cs(56,24): error CS0246: The type or namespace name 'SteamVR_Action_Boolean' could not be found (are you missing a using directive or an assembly reference?) Assets\SteamVR_Input\SteamVR_Input_Actions.cs(58,24): error CS0246: The type or namespace name 'SteamVR_Action_Vector2' could not be found (are you missing a using directive or an assembly reference?) Assets\SteamVR_Input\SteamVR_Input_Actions.cs(60,24): error CS0246: The type or namespace name 'SteamVR_Action_Pose' could not be found (are you missing a using directive or an assembly reference?) --------------------------------------------------------------------
  5. こんにちは@Tony PH Lin、 私もベータプログラムに参加したいと思います。現在、rtx207を利用する大学のプロジェクトに取り組んでいます0 ありがとう!
  6. Thank you for your reply. I tried Unity 2018.2.20f but the result was the same. Also, updating SteamVR 1.1.4 to SteamVR beta 1.2.10 did not work. I also tried C - Sample - 0.8.0.2 but got the same result as you. I hope this problem will be solved.
  7. I also ran the sample scenes of SRWorks SDK v0.8.0.2, but execution stops similarly with the log of [ENGINE_SEETHROUGH_0_DLL] ____ [LOG] TurnOn. The environment is as follows. ------------------------------------------------------- · Unity 5.5.3 f 1 (64 bits) · NVIDIA GeForce RTX 2070 (latest driver) · Steam VR 1.1.4 · Steam VR Plugin v1.2.3 ------------------------------------------------------- In the same environment, SRWorks SDK v0.7.5.0 can operate normally. Please tell me if there is a solution to operate the sample scenes in "Vive_SRWorks_Demo.exe" or "Vive_SRWorks.exe", Vive - SRWorks - 0.8.0.2 - Unity - Plugin.unitypackage.
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