Jump to content

fuzzy3d

Verified Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by fuzzy3d

  1. I've found this skybox stereo video solution works: https://unity3d.college/2017/07/31/how-to-play-stereoscopic-3d-360-video-in-vr-with-unity3d/ I'm going to try the stereo picture as a skybox ... Edit: When I rendered test stereoscopic images I had a badly rotated camera, but yes it works!
  2. Wave SDK (version 3.0.2) installed, running O.K. Unity stereo skybox not working... Stereoscopic skybox shader need to be changed, but how? https://medium.com/@mheavers/implementing-a-stereo-skybox-into-unity-for-virtual-reality-e427cf338b06 There is WVR_Eye_Right and WVR_Eye_Left variable, but how to use it correctly? Is it at all compatible with this: UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i)?
  3. +1 I am using 2018.3.6f1 now, newer is better, but which version will work? Edit: Newest alpha 2019.2.0a9 not working.
  4. Trying to install "Vive Stereo Rendering Toolkit" from Asset Store (to learn how to use right/left cam target in shader), but this plugin gives following errors: VR is not enabled... (but IS enabled) Current VR device is unsupported (but "We also provide multiplatform support, currently supporting Vive, Vive Focus and Oculus Rift") Unity 5.6.3f1, Vive Focus
  5. Hi everyone, I am experimenting with Vive Focus+Unity and I would like to use pre-rendered stereoscopic background in my project. I'm able to calculate a stereo panorama in my V-Ray (left and right eye lat-long picture), but when I try use this shader Unity stereo skybox shader it does not work. How can I use VIVE Wave SDK functions to modify this shader and run stereoscopic skybox? Or is there a different way? Thank you.
×
×
  • Create New...