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Corvus

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About Corvus

  • Birthday January 1

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  1. @Bishy01 Thanks for reporting this. The downloads have been fixed.
  2. @mtownsend Can you post or DM me your android manifest?
  3. @Denniz_HTC Link fixed: https://developer.vive.com/resources/vive-sense/srworks-sdk/download/
  4. @JD Wilder Thanks for reporting this issue. It has been shared with the SDK engineers and they will try to get a bugfix in the next release or follow up here.
  5. @SinnStudio @Maze Theory @Survios Yes, there is now a CLI tool you can access via the dev console (Binary Build page). Here is the documentation: https://developer.viveport.com/documents/viveport-uploader-document.pdf
  6. @ShutterBox The Vive Trackers require base stations to function.
  7. @wdsfdghnghj Thanks for sharing, the team will review and follow up. Also, to send a DM you can click on the username and then the "message" button.
  8. @wdsfdghnghj Can you please post or send me a SteamVR report and the SRanipal log files?
  9. @Fangh There are discussions about supporting OpenXR via the Wave SDK but nothing to announce yet.
  10. @neomimiz No, access to the raw eye camera is not provided.
  11. https://www.vive.com/us/accessory/facial-tracker/ @AdamC @Sahar @ContactVIRT
  12. @eugie Debug.Log is a UnityEngine api and cannot be used in the callback. Note: Unity is not thread-safe and cannot call any UnityEngine api from within callback thread.
  13. @eugie You will likely need to use Unity to build a 360 video player and integrate the eye tracking SDK to access the data needed. There are guides/sample projects available to help you get started with a 360 video player with Unity.
  14. @mattia.barbieri91 Yes it is possible, please see the documentation for more information.
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