Hi, I just download VIVE 3DSP SDK unity plugin and tried to use it , I have a question about Room Effect Preset.
When I choosing "User Define" on "Room Reverb Preset", the Room component appear "Room Surface Material" for choosing and two items for adjustment : "Reflection Level" and "Reverb Level", I was confused the relationship between surface material and reflection level, it means that different wall material setting has the same reflection level and reverb level?
And I was also wonder that what's the different between "Reflection Level" and "Reflection Rate"?
Thanks!
@AAAudiooo @Professor 3DSound