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blenderpedia

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  1. I was hoping for some better support from HTC. The pro headsets are expensive and we try to make it work in our setup. I'm glad we found a solution with the HP Reverb headset. No sensors and higher resolution. We already had 10 vive headsets and we removed these from the installation.
  2. Hi John, Have you checked my opening post? the room design is a bit different. we do not play a game in a room, but we have 30 seats in a 6 by 20 room. users do not walk. i also included an image to show the setup, this may helps. we look for a solution to send a signal to all teh headsets.
  3. Thanks for your replay. the 2.0 base stations are not for sale as far as i know. we received the 1.0 base station when we ordered the htc vive pro. We also ordered some extra sets, but these where also 1.0 base stations. Right now the max distance is five meter. it is possible to add 9 vive pro headsets, but this is the max range for the room. We want 22 extra headsets so maybe we have to change the type of headset because this will not work out.
  4. We use the v1 sensors. I'm aware the headsets only see 1 pair, but trying to find out a solution for this room
  5. Hi There, I am building a VR arcade room with 10+ vive headsets. we started with 4 sensors to make a setup for teh room, during this proces we had issues with interfiring sensors when testing the headsets. The problem is that the headsets receive too many signals. There is room for two base station signals, but because the signal distance is between 4/5 meter we have to add more sensors to cover the room. I added an image to show our setup. In this room we created arcade seats, so people won't move and just sit. does anyone have an idea how to make a proper setup without interfiring the sensors with eachother ? it doesn't matter how manny sensors we need, we just want it to work. hope someone had some thoughts about this challenge.
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