wrote:
Hi ,
We need more information to make sure how can we support this item.
1. What is the target layer of the support, Java or Native?
The short answer is "
Mostly
Native"
Long answer:
End user application is
Java + Native
just like WaveVR's
hellovr
example with is't own Activity (inherited from VRActivity) and SurfaceView.
SurfaceView calls
native
methods for OpenGL context creation (uses it's own ANativeWindow to create EGLSurface)
2. Does this means WaveVR also needs to render the content to the EGLSurface provide by the existing Graphics infrastructure ?
YES
Or the existing Graphics infrastructure can render in off-screen mode so that the WaveVR can render to its own surface and show on the screen correctly?
It's harder to implement.
Thanks.
Thanks!