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stvnxu

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Everything posted by stvnxu

  1. https://developer.vive.com/resources/knowledgebase/sdk-compatibility-overview/?site=us @demonslayer "The Cosmos Elite may support the SRWorks (Pass-through) SDK in the future." You can follow the @htcdev twitter for the latest SDK updates to always check if it does get supported. Thanks, Steve
  2. Hi developers, The Vive SRWorks SDK has a new release v0.9.3.0 today. You can download it from here. Release Notes: Support Pass-through, Depth, 2D segmentation of AI.vision etc. running on AMD Graphics card but exclude 3D reconstruction related function Add EULA, so need wearing HMD to make selection before SRWorks_Runtime start Remove Calibration from rotary panel of Unity Experience demo but add a Settings for configurable pass-through FOV selection Overall performance improvement in Unity Experience demo by providing several configurable modes, ex: rendering plane size, postpone segmentation after 3D reconstruction stopped Fix several no pass-through rendering cases Fix several runtime or application crash cases UE4.24 compatibility Unity 2019.3.10f1 compatibility We look forward to hearing your feedback! P.S. You can follow the HTC VIVE Developer Twitter for the latest news and updates.
  3. Hi @JvS68, Apologies on the issue you're experiencing. Could you share with me the ticket number you got when contacting our helpdesk and I'll look into it for further escalation. Please have your order confirmation ready. Thanks, Steve
  4. Hey @pbjunky, Great question. The deluxe audio strap is only compatible with the original Vive headset. It does not work with the Cosmos. Cosmos already includes a pair of headphones attached to the hmd. 🙂 Steve
  5. Feedback survey for May is officially closed. Thank you for all those that participated. Be on the lookout for the next survey on June 1st.
  6. Feedback survey for May is officially closed. Thank you for all those that participated. Be on the lookout for the next survey on June 1st.
  7. Feedback survey for May is officially closed. Thank you for all those that participated. Be on the lookout for the next survey on June 1st.
  8. Feedback survey for May is officially closed. Thank you for all those that participated. Be on the lookout for the next survey on June 1st.
  9. @Xaffekt - Apologies on the issue. I've created a ticket for you to get this resolved. Please check your email used to sign into this forum account. The support team will reach out shortly requesting information to verify your purchase. Once verified, you'll be able to redeem your half life alyx. Again, apologies for this initial issue. Thanks for your patience! @Docnocternal - Thanks for the kind words and feedback ❤️ We are aware of this issue and working towards a solution.
  10. Final reminder to get your feedback in before it closes today at 3:00 PM PST!
  11. Final reminder to get your feedback in before it closes today at 3:00 PM PST!
  12. Final reminder to get your feedback in before it closes today at 3:00 PM PST!
  13. Final reminder to get your feedback in before it closes today at 3:00 PM PST!
  14. "If an aussie wanted to upgrade their current OG Vive setup. the Vive Pro headset-only would be the better option imho." - I don't disagree with this given the current promo. In addition, I believe Vive Pro is discontinued here in North America already so... it's a rare item!
  15. Hi @TomCgcmfc, Apologies on the delay & confusion here. Currently, there is no promo bundle available with the Elite faceplate.
  16. Hi @Sjunin, I haven't tested the content myself but if your cosmos controllers aren't working and the developers have not chosen to add Cosmos bindings to their game, then the other alternative is to add your own custom bindings within SteamVR. This feature is neat because it'll allow you to play any VR games in the event the controller is not yet supported. Steve
  17. Hey @Klayburn, Apologies on the issue you're experiencing! Do you have that Trace No for the error report? It'll help the eng team quickly locate your case upon reading this post. If not, no worries at all. Have you tried power cycling the link box? Thanks, Steve
  18. Hi developers, If you're currently developing an application using our SRWorks SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided here: SRWorks SDK Feedback Survey The survey will close on May 15, and the next one will be scheduled for on June 1. We appreciate you and your feedback!
  19. Hi developers, If you're currently developing an application using our Hand Tracking SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided here: Hand Tracking SDK Feedback Survey The survey will close on May 15, and the next one will be scheduled for on June 1. We appreciate you and your feedback!
  20. Hi developers, If you're currently developing an application using our Eye Tracking SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided here: Eye Tracking SDK Feedback Survey The survey will close on May 15, and the next one will be scheduled for on June 1. We appreciate you and your feedback!
  21. Hi developers, If you're currently developing an application using our Wave SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided here: Wave SDK Feedback Survey The survey will close on May 15, and the next one will be scheduled for on June 1. We appreciate you and your feedback!
  22. @TomCgcmfc - would love to hear from you if I remember correctly that you've got your own racing setup? w/ the Pro McLaren 😉
  23. My older brother lives in Los Angeles, and there's a stay at home order until May 15th. It's been over a month and he's texting me saying he's bored out of his mind since he can't go out and has to WFH. He LOVES racing (hits the willow tracks every weekend) and is coping rn with Project Cars 2 via PS4. He's got the steering wheel and pedal accessory. Got me thinking I could let him borrow my VIVE Pro or Cosmos to try a VR racing sim... I've heard mix reviews about Project Cars in VR like how it gets you motion sickness... I'm wondering what other racing simulations are there I can recommend my brother? He's never really tried VR so I really want to blow him away with the highest quality VR racing sim that's currently available lol. Steve His real life cars in the garage 91 Honda EK 06 Honda S2K (which I crashed, but not totaled during a canyon run... sigh)
  24. @tonton, Bonjour, veuillez excuser tout problème de grammaire ici. J'utilise Google Translate pour ce message. Merci pour vos commentaires! Nous ne divulguons pas le calendrier exact de nos mises à jour. Cependant, nous avons poussé les mises à jour logicielles régulièrement depuis le lancement, la dernière étant un peu moins d'un mois. Nous apprécions votre patience et attendons avec impatience vos commentaires sur notre prochaine mise à jour à venir;)
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