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maiphuong2703

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  1. Hi there, I am making a demo application which uses a 360 degree video, so I need to adjust the camera in order to show the best perspective of the view in the video. I tried to rotate the camera of prefab waveVR.head, but it seems that the camera was fix. Could you please give me some advices? thank you!
  2. Thank you for your quick reply! There is not error now!  Could you please kindly tell me how can I know how the sample works in unity? I mean for example using mouse, or using some key as the control to click on button. Thank you!
  3. Hi all, I am very new to unity as well as Vive Wave SDL. To understand about the controller I am trying to play a sample after importing wvr_unity_sdk.unitypackage && wvr_unity_samples.unitypackage/ sample: ControllerInputMode_Test. In Unity, when I click "play", nothing happened but In the log I got this message 1. WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit_S() UnityEngine.Debug:LogError(Object) WaveVR_Log.Log:e(String, String, Boolean) (at Assets/WaveVR/Scripts/WaveVR_Log.cs:66) WaveVR:PrintErrorLog(String) (at Assets/WaveVR/Scripts/WaveVR.cs:44) WaveVR:.ctor() (at Assets/WaveVR/Scripts/WaveVR.cs:192) WaveVR:get_Instance() (at Assets/WaveVR/Scripts/WaveVR.cs:53) Device:get_connected() (at Assets/WaveVR/Scripts/WaveVR_Controller.cs:258) WaveVR_ButtonList:Update() (at Assets/WaveVR/Scripts/WaveVR_ButtonList.cs:71) 2. NullReferenceException: Object reference not set to an instance of an object WaveVR_Controller+Device.get_connected () (at Assets/WaveVR/Scripts/WaveVR_Controller.cs:258) WaveVR_ButtonList.Update () (at Assets/WaveVR/Scripts/WaveVR_ButtonList.cs:71) Could you please kindly give me some advices? Thank you!
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