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About Tom17

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  1. I am still quite new to the ViveSRWorks SDK. I don´t know which steps I have to take to create a mask from depth map and to apply this mask to the undistorted left-eye image. As the documentation of the SDK is quite short, I would be interested to know if there would be a more detailled documentation of the SDK beside the Pdf document "SRWorks Unity API Reference.pdf". I am still struggeling with the ViveSRWorksHand example. The description of that example states that it should work with Unity 2018.2.16f1 and SRWorks v0.8.0.2. Unfortunately wihin that environment it throws an exception as mentioned in some posts before. Would there be a solution for that, respectively are you going to update this example as well to the more recent Unity version 2019? @Daniel_Y
  2. @Dario I guess your post is refering to the ViveSRWorksHand example. Unfortunately I am still not able to run it. Please have a look at my last posting at the ViveSRWorksHand topic https://forum.vive.com/forums/topic/3693-use-depth-image-to-occlude-virtual-objects-in-unity/ Thanks Thomas
  3. Hello, my last post has many unnecessary newlines at the end. How can I modify my post to delete all these newlines? Edit button was already disabled. https://forum.vive.com/forums/topic/6174-unity-only-show-objects-within-certain-distance/ Thanks Thomas
  4. Daniel_L, thanks for your reply. I am not sure if that really meets my needs. Your suggested solution gererates a depth mesh collider. I would like to "remove" everything which is not within the specified range. Realsense has a sample implementation of what I would need for Vive Pro. Please have a look at: https://github.com/IntelRealSense/librealsense/tree/master/examples/align-advanced I would need a color image. Indead of a gray background I would need an empty background. Oclusion culling should be actiated as well, just as it´s demonstrated at ViveSRWorksHand example. https://github.com/ViveSoftware/ViveSRWorksHand Thanks Thomas
  5. Hi there! I am trying to run https://github.com/ViveSoftware/ViveSRWorksHand with Unity 2018.2.16f1 and SRWorks v0.8.0.2. At runtime it throws NullReferenceException: Object reference not set to an instance of an object Vive.Plugin.SR.ViveSR_DualCameraImageCapture.GetDepthTexture (UnityEngine.Texture2D& imageDepth, System.Int32& frameIndex, System.Int32& timeIndex, UnityEngine.Matrix4x4& pose) (at Assets/ViveSR/Scripts/ViveSR_DualCameraImageCapture.cs:364) Vive.Plugin.SR.ViveSR_DepthWarp.Start () (at Assets/ViveSR/Scripts/ViveSR_DepthWarp.cs:44) Can somebody tell me what I have to do to solve it? Thanks
  6. For a better understanding please have a look at this: https://www.youtube.com/watch?v=oIAU2kY485w. With the depth camera feature of the Vive Pro I would like to show only that part of the reality which is within a certain distance.
  7. Hello, I would like to filter from the camera all objects within certain distance. For example if I would like to see only objects between 3 - 6 feet distance, how can I achieve that with the Vive SRWorks API for Unity? Does anybody know how to do that? Thanks Thomas @Dario @Daniel_Y
  8. Hello, does anybody experience the same problem? I wanna create a new topic but the button is missing. Thanks Thomas
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