Thank you, I'll try that. It would still be much more convenient for me (and I am sure for many others) if the sample was just available to run. Should be easy enough to export the main versions (Windows, Android?) from Unity and make them easily available to those that want to see the capability of the technology and don't have Unity familiar and ready to hand? It would reduce testing time from > 30 minutes to < 3 minutes.
p.s. if we do use the technology it will be on WebVR/WebXR. We will build a simple OSC over WebSockets bridge to the parts of the SDK we need. If you know of anything similar already existing that would be helpful.
Greetings, Stephen
@zzy