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  1. @Corvus any ideas? New SteamVR is here. The problem still here with all modes.
  2. @Corvus SteamVR-2019-12-16-AM_11_50_57.txt
  3. It looks like the left image placed lower than right. It's OK if you look via single eye, but it's impossible to look with both eyes. Is it hardware bug? Any ideas how to fix it? @Corvus
  4. Is there some way to get the image of user's eye(s) and show it via Unity app? @zzy @Corvus
  5. @Corvus Is it possible to GET calibration data as byte array OR json (or any other data set) and SET it for different users via Unity app?
  6. SDK contains methods to check eyes blinking state: Is there some way to track each eye position separately? For now, the result is "combined": @Corvus
  7. @CorvusSurem I've downloaded it from here: https://developer.vive.com/resources/knowledgebase/vive-sranipal-sdk/ This is the last version.
  8. @Corvus hey! I have an issue with that. I've created a topic:
  9. Hello! I'm following the start guide: https://vr.tobii.com/sdk/develop/unity/getting-started/vive-pro-eye/ I'm stuck on step 5. I set standalone provider to "Tobii or HTC" and get these errors: Assets\TobiiXR\External\Providers\TobiiHTC\TobiiHTCProvider.cs(20,44): error CS0117: 'SRanipal_Eye' does not contain a definition for 'IsViveProEye' Assets\TobiiXR\External\Providers\HTC\HTCProvider.cs(56,54): error CS0117: 'Convergence' does not contain a definition for 'CalculateDistance' I use Unity 2019.1.14f1. Any suggestions?
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