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Isari_Chan

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  1. Recently me and a few of my friends were playing in a social VR game and witnessed a user with full body tracking suddenly drop and start convulsing. From the Audio, the twitching and convulsing avatar, it was evident that this user was suffering from a seizure of some kind. Luckily this user had a room mate who was able to contact emergency services for this user and get them the needed help, but it got me wondering, Is it possible to VIVE to implement a seizure detection program into the software? I was considering this and essentially, the software would have to detect if a player suddenly fell and the headset starting shaking at 'x' speed for 'x' amount of time. Once this detection is made, the software would bring up a menu requiring the user to select a message to confirm that they are okay and do not need medical services. If the player does not select it in the appropriate amount of time, then emergency services are contacted with the user's location with an indication that they may be experiencing and emergency. It obviously a risk that users take when entering the VR play space, health and safety warnings tell users who are seizure prone not to play in VR, however cases still happen. I think this would be a good implementation for the company and would like to see at least something be implemented.
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