Hey @dgi, I'm so happy to see this post as I'm experiencing the same problem. I wrote about it on the SteamVR forum here.
Did you ever get any explanation as to how the Tracker Role setting could cause this issue, if it produces different results without having changed this setting?
I'd also love to know the cause of this and a solution. Currently I'm trying to manually find the forward direction in my Unity app but it's difficult to do when you don't know which way the physical Tracker is actually facing.