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JerOhm

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  1. @reneeclchen, This is the string: 0.0,0.0,0.0,0.0,0.0,0.0 There is a weird symbol at the beginning of the string but I couldn't paste it. Thank you!
  2. Hi @reneeclchen, I tried your solution and it works for the first execution after deleting the file because there is no calibration file to read. However, I still get the same error the following executions. For some reason, the format of the new calibration file still cannot be parsed. Any ideas why?
  3. Does anyone have the same problem? @Daniel_Y @Jad
  4. Hi, I'm trying to run the sample scenes for the SRWorks v9.3.0 but I keep getting this error message: FormatException: Input string was not in a correct format. System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <437ba245d8404784b9fbab9b439ac908>:0) System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <437ba245d8404784b9fbab9b439ac908>:0) System.Single.Parse (System.String s) (at <437ba245d8404784b9fbab9b439ac908>:0) Vive.Plugin.SR.ViveSR_DualCameraCalibrationTool.LoadParamsValue (System.Int32 angle_index, System.Single default_value) (at Assets/ViveSR/Scripts/ViveSR_DualCameraCalibrationTool.cs:196) Vive.Plugin.SR.ViveSR_DualCameraCalibrationTool.LoadDeviceParameter () (at Assets/ViveSR/Scripts/ViveSR_DualCameraCalibrationTool.cs:136) Vive.Plugin.SR.ViveSR_DualCameraRig.Initial () (at Assets/ViveSR/Scripts/ViveSR_DualCameraRig.cs:179) Vive.Plugin.SR.ViveSR.UpdateWhileWorking () (at Assets/ViveSR/Scripts/ViveSR.cs:328) Vive.Plugin.SR.ViveSR.Update () (at Assets/ViveSR/Scripts/ViveSR.cs:175) It looks like there is something wrong when trying to read the parameters in the calibration file. @Daniel_Y, @reneeclchen
  5. Thanks for the reply! I tried SRWorks v0.9.0.3 in Unity 2019.2.6f1, and I still get the same error but with even worse consequences(see-through not working). @Daniel_Y
  6. I still have this same problem with SRWorks 8.5.0 when I force OpenGL Core in Unity, whatever the version. Any solution? @Daniel_Y @zzy @Andy.YC_Wang @Sean_Su
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