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dgi

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  1. Hello. Currently, I am developing VR content using Unity and VIVE Pro. The content uses a controller with Tracker attached to a special device. The problem I'm having is that when I launch the content, in rare cases the Tracker axis is initialized in a different way than I expected. The Role setting of Tracker on SteamVR is "HELD IN HAND", and there was a topic in the forum that it could be solved by changing this to another Role. However, if you change to another Role, It will not be able to get input from Pogo Pin. I would like to know the following two points. (1) What is the cause of the phenomenon that the axis of Tracker changes from time to time? (2) What is the solution to this problem so that I can get the input from PogoPin?
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