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Djangi

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  1. I originally send the following message to @Corvus who has yet to reply. I've gathered usernames with admin/employee status from the latests topics on this forum and will tag them here. It's a bit nasty (my apologies) but I really need some answers. Feel free to add your own questions(if you have any) The original message: @Corvus @Daniel_Y @Hank_Li @JustinVive @Marios Bikos @Tony PH Lin @VibrantNebula @zzy
  2. No response whatsoever. I'm really disappointed with HTC's lack of support. The main reason I choose the HTC Vive Pro Eye over the Pupil Labs Vive addon was the active community/support which seems to have dissipated. I'm going to keep a close eye on the HP Reverb G2 Omniconcept Edition.
  3. Hi @fvfrfr, Did you manage to get runtime version 1.3.0.9 working. In my experience the new firmware seems to break the core functionality(calibration, pupil size). I reverted to runtime 1.1.2.0 which solves my problems for now. Does 1.3.0.9 work for you? My topic on this issue: EyeCalibration.exe broken in 1.3.0.9 ?
  4. Having to wait for over two weeks is a very long as a developer. I just send a pm to @Corvus I really hope he answers and can provide some clarification. Are there any other HTC employed users on this forum that can shed some light on this matter?
  5. I just reinstalled VIVE_SRanipalInstaller_1.1.2.0 and everything seems to be in working order again. Do note that everytime SR_Runtime is run it will prompt to update. Just cancel and everything should be fine I would love to have an status update on the issues with 1.3.0.9 @Corvus
  6. I wasn't able to reply earlier due to the limited number of daily posts on this community which is obnoxious. I started my weekend early and didn't have a chance to try it out yet. Going to try to revert to 1.1.2.0 on monday. I'll posts my findings when I'm ready.
  7. I was presenting my project today but accidentally accepted the update before I started. It's a good way to ruin your day.
  8. In addition to my previous question, does anyone know the names/revision number of the previous SDK and installer. I found SRanipal_SDK_1.1.0.1.zip and VIVE_SRanipalInstaller_1.1.2.0 in my downloads folder. but there might have been working releases after these. A download archive page would be even better. Thanks @Corvus
  9. I'm experiencing similar issues ever since I installed 1.3.0.9. I just made a new topic:
  10. Hi @jogi1800, I usually only visit this forum when I experience technical issues and didn't see your post until now. If It doesn't take too much time to setup I can give it a try Github or Bitbucket. You might need to invest in large file support if your project is on the large side. I'm curious about this myself, did you find any answers?
  11. Hi, I just (auto)updated to SRanipal 1.3.0.9 and it seems that EyeCalibration.exe is not working properly anymore. The application does launch but does not continue once the loading message had disappeared. I tried to launch EyeCalibration from within the Unity( EyeSample scene from the latest SRanipal Unity Plugin Package) and directly(as administrator). I tried this on 2 systems without any results. I did notice that SRanipal has moved from C:\Program Files (x86)\VIVE\SRanipal\ to C:\Program Files\VIVE\SRanipal\ which suggest that the contents have been rebuild for x64. Has anyone else experienced this or know if this a known bug. A solution/workaround would be greatly appreciated. @Corvus Thanks!
  12. Thanks @corvus for your input. Maybe this is because of lack of experience but I actually had a pretty hard time to access the wanted parameters since you can't access the wanted directly. It would be nice to have some code examples in the documentation. I did the following: private void Update() { SRanipal_Eye_API.GetEyeData(ref data); Debug.Log("left eye pupil: " + data.verbose_data.left.pupil_diameter_mm); Debug.Log("right eye pupil: " + data.verbose_data.right.pupil_diameter_mm); } I'll also try to get this running at 120hz with the example code from the thread that you shared with me previously. Btw, is there also an online reference to the documentation?
  13. It's been a while. I decided to go with the Vive Pro Eye. I'm currently trying to setup a prototype and I'm figuring out how to get pupil diameter. I might occasionally check in with remarks/question during the following weeks.
  14. Thanks for your feedback. Might have additional questions in the future since there should be Vive Pro Eye on it's way. Thanks again.
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