Sorry, I should've been more clear. I meant Unity's new OpenXR Plugin. I'm glad you're working on support!
I've got inputs from multiple non-handed trackers working in both Unity's Legacy and XR Plug-in system. Nice to see Valve finally added input to the bindings menu for non handed trackers. I'd say that means no more hand editing of binding files, but what gets spit can sometimes be a bit of a mess! 🙂