Hi there, I am attempting a AR project using the Vive Pro Eye and SR Works. I am unsure how may I extract out a Texture2D from the front cameras to be passed on to 'OpenCV for Unity' for Aruco marker detection.
After looking through the SRWorks SDK, I came across ViveSR_DualCameraImageCapture.cs which will properly be the likely script to use. I have attempted getting the Texture2D from ViveSR_DualCameraImageCapture.GetUndistortedTexture() but I am without success.
I am seeking any advice on how to use ViveSR_DualCameraImageCapture.cs and/or if anyone has success at Aruco marker detection using Vive SRWorks. Many thanks!
Unable to retrieve Texture2D from ViveSR_DualCameraImageCapture on Unity
in VIVE SRWorks SDK
Posted
Hi there, I am attempting a AR project using the Vive Pro Eye and SR Works. I am unsure how may I extract out a Texture2D from the front cameras to be passed on to 'OpenCV for Unity' for Aruco marker detection.
After looking through the SRWorks SDK, I came across ViveSR_DualCameraImageCapture.cs which will properly be the likely script to use. I have attempted getting the Texture2D from ViveSR_DualCameraImageCapture.GetUndistortedTexture() but I am without success.
I am seeking any advice on how to use ViveSR_DualCameraImageCapture.cs and/or if anyone has success at Aruco marker detection using Vive SRWorks. Many thanks!