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hollandera

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  1. We are using the Vive Pro Eye with Unity and OpenXR. When we use the SteamVR OpenXR runtime EyeGaze Interaction does not seem to be supported. Is there a different runtime or a different setup we should be using? ---->Ari
  2. Is there indeed OpenXR gaze support available in Unity for the Vive Eye Pro? I am using Unity 2021.1.15, SDK and the Unity OpenXR plugin v1.2.3. I set up the control scheme like so: The Gaze Ray Sample works in this scene, but I seem to be missing the connection to the New Input System and/or OpenXR. ----->Ari
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