I never tried outside base station tracking so I have nothing to compare to.
My first experience with VR is actually Cosmos it self. I bought it as a present to my self And I did have lots of fun with it at the beginning.
Yes, hands sometimes jumped around...
Yes, there was some shaking (I believe its called jitter) ...
Yes, standby aim of my controllers was slowly swimming to the side sometimes...
I've played some shooter ( something "new dawn" ) and No Man's Sky ,but I didnt see any two handed weapons so I did not had any bad experience in aiming ( the thing most of people complain here )
That did not ruin my overall experience... but I've still put my Cosmos in a closet for now.
Its hard for me to speak about tracking because like I said, I have nothing to compare it to. Its sounds fantastical to me that tracking can actually be consistent and without jittering, but obviously I would like this product to preform as it is described "Emitted light ensures accurate tracking on controllers. Get an edge with precision joysticks." , while its undoubtful does not have an edge on ANY other VR set tracking, judging by reviews.
But I'm optimistic. Look at how everybody cried at No Man's Sky at the beginning, that is was a ripoff, that it was a lie, that developers just wanted easy money grabbing... And what have it become. Greatest comeback in history of Unfinished games ðŸ¤.
Maybe Cosmos will be the next one, judging by the improvements that came since January ( when I bought my Cosmos, and it cost me more 1000USD ) , taking in account the Corona crisis, and comparing it to Beta releases, I'd say, give guys a chance, you can see they are trying. Maybe it is not worth the money right now because it does not fit it's description, but dont scrap it yet. I believe that team that works to fix those issues just needs some time.
Anyways, If the engineering team will not succeed with technical improvements, I believe marketing team should give us some kind of solution