@zzy
I attached a PDF file for the images above in case you don't see them.
There seems to be no performance increase when I use 3d point mode .
Only rendering a yellow plane, two blue hands that are using basic shaders and few triangles shouldn't be consuming much GPU resources...
How can I make a simple vr game with this if the performance is so low?
If this is an Unreal issue, there should be someone that knows Unreal in the VIVE team that is able to handle these type issues.
01.pdf