@DustProductions Thanks for your feedback, sounds really strange with the reinstalling behaviour you described 🤔 - I haven't seen any of that.
I managed to get it going in Unity with gross eye-tracking, but without a proper calibration, the tracking is relatively imprecise and a bit unstable.
Thanks @Corvus do you have a guesstimate on when? - it would be nice to be able to update my client on ETA of their setup (they were expecting it today actually).
To me it doesn't seem to be a problem with drivers? 7invensun posted a SW bundle, and it works with unity, though I had to remove some checks to get the SDK code running. (It was checking whether the headset was a Vive Pro Eye, which I guess is just because the code hasn't been updated for the Droolon).