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toshi

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Everything posted by toshi

  1. Hi, I want to get gaze direction in a degree unit. As SRanipal Unity SDK describes, we can get gaze_direction_normalized that is “Vector3 ViveSR.anipal.Eye.SingleEyeData.gaze_direction_normalized” with a description of “The normalized gaze direction of the eye in [0,1]. (right-handed coordinate system)” But I want to get the value in a range of (0–90 or 0–180 degrees or radian), could someone tell me the best solution for converting gaze_direction_normalized into a degree-based value?
  2. Hi, in my environment, this problem is solved by changing a USB port which connects LinkBOX and PC. I had used one of Gen2 port and now i use one of Gen1 port, and a camera (and displaying) seems to work well.
  3. I also face the same problem with VIVE PRO EYE... My development environment is 32 GB of ram, an i9, and RTX 2080 SUPER graphics. In my case, a frame rate seems to get 60fps for first few seconds, however, then, it drops to 1 or lower fps. The purpose of a dual camera is SRWorks. Because of this problem, sample applications provided by a SRWorks plugin and a camera test provided by a steemvr app are not worked well.
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