Hello! 🙂
I am trying to implement the vive handtracking on HTC Vive Pro Eye with Unity. I set it up and configured the camera, and it works perfectly with the sample scenes.
But now when i am copied the scene components into my own scene, it doesn't run anymore and gives me the following error for every action in the SteamVR Input: GetActionOrigins failed! action=/actions/htc_viu/in/viu_touch_00 error=BufferTooSmall
Is there an easy fix? or why did it suddenly stop working outside of the sample scenes. @zzy