Hi, Currently I am trying to build VR program using Unreal Engine 4 and want to use 2 Vive trackers as the replacement for the Vive Controllers for tracking the user's hand (Vive Controllers would be turn off to prevent such limitation explained in the forum). I already read more details from the forum posted by Marios Bikos, but there is something that I'm still confused about. So far I only able to make a Vive Tracker appear on the virtual environment, the other one is not showing at all.
Does it mean I can use 2 Vive trackers simultaneously when I turn off all the Vive Controllers?
When I follow your tutorial, the UE will only detect 1 Vive tracker. Is it because I use Vive Tracker on Camera on SteamVR settings?
Should we use Vive Tracker on Camera instead the Vive Tracker Settings in SteamVR for build a VR program in UE4?
Please give me some more explanation regarding integrating 2 vive trackers on UE4 if it need more aditional step or settings to make it works.
Thank you
@MariosBikos_HTC