Hi, @neomimiz @scyudits @Playnary
Validity of the data:
If I understand correctly, the following shows how it works, though I am not sure if this is correct.
Enumerator
Binary digit if valid
Decimal digit if valid
SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY
00001
1
SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY
00010
2
SINGLE_EYE_DATA_PUPIL_DIAMETER_VALIDITY
00100
4
SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY
01000
8
SINGLE_EYE_DATA_PUPIL_POSITION_IN_SENSOR_AREA_VALIDITY
10000
16
Calculation of visual angle:
Are you asking how to convert a GAZE vector into a rotated vector?
we have sample code for this In SDK unity and unreal sample plugin
AvartarSRanipal_v2.cs line:189
Gaze origin and pupil position:
These are the values generated by Tobi, I think they should be used to calculate the gaze vector