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michael_wang

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Everything posted by michael_wang

  1. Hi, @neomimiz @scyudits @Playnary Validity of the data: If I understand correctly, the following shows how it works, though I am not sure if this is correct. Enumerator Binary digit if valid Decimal digit if valid SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY 00001 1 SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY 00010 2 SINGLE_EYE_DATA_PUPIL_DIAMETER_VALIDITY 00100 4 SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY 01000 8 SINGLE_EYE_DATA_PUPIL_POSITION_IN_SENSOR_AREA_VALIDITY 10000 16 Calculation of visual angle: Are you asking how to convert a GAZE vector into a rotated vector? we have sample code for this In SDK unity and unreal sample plugin AvartarSRanipal_v2.cs line:189 Gaze origin and pupil position: These are the values generated by Tobi, I think they should be used to calculate the gaze vector
  2. Hi, @neomimiz Validity of the data: If I understand correctly, the following shows how it works, though I am not sure if this is correct. Enumerator Binary digit if valid Decimal digit if valid SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY 00001 1 SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY 00010 2 SINGLE_EYE_DATA_PUPIL_DIAMETER_VALIDITY 00100 4 SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY 01000 8 SINGLE_EYE_DATA_PUPIL_POSITION_IN_SENSOR_AREA_VALIDITY 10000 16 Calculation of visual angle: Are you asking how to convert a GAZE vector into a rotated vector? we have sample code for this In SDK unity and unreal sample plugin AvartarSRanipal_v2.cs line:189 Gaze origin and pupil position: These are the values generated by Tobi, I think they should be used to calculate the gaze vector
  3. Can you add code to test the fps of the client? because our test on our computer won't use more then 5% @Reactant
  4. Hi, @inamura_lab, We need you to provide more detailed information to analyze Please give me your log file which path is C:\Users\user_name\AppData\LocalLow\HTC Corporation\SR_Logs thanks. Michael
  5. Hi, @nbhatia We will add time stamps API in the next version. Thanks. Michael
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