After having a Pavlov session tonight i'm wondering why this shooter tracks better than pretty much every game on the vive cosmos.
Onward, zero calibre and half-life don't come close. ADS in Pavlov is superb and i had to really try to get the gun stuck. I'm no software
engineer by any stretch of the imagination but surely the tracking system must be set up differently in Pavlov. Its so much better, i mean
its pretty much on par with the Rift s.
Please can you have a look into this, the headsets colour and image is so enjoyable, but i am having to keep my rift s still as the
other games mentioned above have bad tracking in ADS and 2 hand grip of the weapons.