I am working with the Vive Pro Eye and Unreal, C++.
Currently I am trying to get the pupillary distance which is set at the HMD, so far without success.
I found a function in SteamVRHMD.h but in the .cpp file it reveals that the "get PD distance" only returns a constant of 64mm.
Then I saw this article https://www.reddit.com/r/SteamVR/comments/g832ug/steamvr_ipd_settings/ that confuses me even more.
Is there any possibility to get PD distance with c++ in unreal and is it necessary to write it to steamvr somehow?
Thanks for any help!
Franka