Virtual reality rocks. Corporate reality really sucks, sometimes. I've been tasked with taking a large application from 2014 that uses a proprietary third party engine (Wait! It gets even better!) that was deprecated in 2011 and try to shoehorn VR into it as a proof of concept this fall. I think I can trick the existing engine into rendering a stereo image pair to a couple framebuffers, but I'm wondering how to best (given the circumstances) get those images to the Vive for display. And by best, I mean with as little latency as possible. I'm sure I could sling them up as if I were playing a movie, but I fear that will not give a good experience.
Thank you for your patience. I realize this is a goofy question, but I am hoping someone has a bit of guidance on how to approach this problem before I go piss away the next few weeks going in the wrong direction.
Thank you,
JNU