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johhnry

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Everything posted by johhnry

  1. Hi @VibrantNebula, Thank you very much for the details you provided, it's exactly what I was looking for. I'll check this "in depth" video about the tracking engineering! And also nice idea for the steadycam to smooth the movement in Unreal. Have a great day!
  2. Hi, I have a simple question : does the VIVE tracking mechanism handle error correction? Because I suppose that if at one time there's a perturbation in the infrared signal returned to the base station, it can disturb the movement of the controllers or the headset. Is it implemented using the previous saved position? If so, is there a kind of smoothing applied on the motion of the controllers? Because I am setting up a virtual production set in Unreal Engine and I need the camera feed to be synchronized with the motion of the controllers (used for tracking). Thanks in advance for the details Joseph
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