Since you have no experience to either Unity or Unreal, I would suggest to start with Unity, with is easier to learn. Please follow the steps below (on Windows with Vive Pro plugged):
Install Unity. You can install Unity Hub first, which is a Unity management tool, which can help you install Unity. You can follow the instructions in Unity Official Manual.
When selecting Unity version to install, please scroll down and select the 2017.4.x (LTS) versions.
When selecting modules, you can deselect all to reduce download size.
Create a new Unity Project in Unity Hub. You can choose the 3D template.
In the created Unity Project, import Vive Hand Tracking SDK. Open menu Assets - Import Package - Custom Package ..., select Vive Hand Tracking Unity.unitypackage file.
Modify project settings to support Vive Pro.
Open menu Edit - Project Settings - Player, the player setting is shown in the Inspector window.
Scroll down to XR Settings tab at the bottom, check Virtual Reality Supported, and make sure Virtual Reality SDKs contains only OpenVR. You can use the +/- button to add/remove other entries.
Open our sample scene and run inside Unity Editor.
In the project tab, open Assets/ViveHandTracking/Sample/Sample.unity scene.
Press the play button on the toolbar at the top to run the scene.
Please let me know if you have any problems following these steps.
Hey
Can you please tell me if it is possible to use Vive hand tracking in Games? I just bought my Vive Pro a month ago and i can't figure out how to use that feature.
Is it only possible to use it in samples or is there a way to play Games with it. I really wnat to know. Please help.
Vive hand tracking SDK setup
in VIVE Hand Tracking SDK
Posted
Hey
Can you please tell me if it is possible to use Vive hand tracking in Games? I just bought my Vive Pro a month ago and i can't figure out how to use that feature.
Is it only possible to use it in samples or is there a way to play Games with it. I really wnat to know. Please help.
thank you
@zzy