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Meratreun

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  1. Thank you for your reply. I have seen this SDK but the documentation is too weak. Even some parts of the scripts are considered "obsolete" in Unity. I cannot figure out how I am supposed to augment a virtual object onto real world.
  2. Hello everybody. I am writing to ask for your assistance. I want to develop AR applications for Vive Pro in Unity. Although I read the documentations in HTC Vive website, I did not find any related docs for say superimposing a virtual object onto real world. I would be grateful If you could help me with that.
  3. Hello everybody. I am writing to ask for your assistance. I want to develop AR applications for Vive Pro in Unity. Although I read the documentations in HTC Vive website, I did not find any related docs for say superimposing a virtual object onto real world. I would be grateful If you could help me with that.
  4. Hello everyone. I'm writing to ask for your assistance. I want to recognize the shapes and their spatial relation using AI after the user draws them in a virtual env. I mean suppose the user draws a circle and a square within the circle. I want to immediately recognize these two objects by AI and show a message like "the circle covers the square". Is it possible? If so, how can I integrate this kind of AI in VR using Unity? thank you in advance.
  5. Tbh, the built except the GPU is already assembled by my university. I am allowed just to choose a GPU for now. I wanted to choose RTX2060 but the chance of getting bottle necked is high due to the weakness of CPU. The complexity of projects is not that high and using this system is just temporarily (for few months). To my conclusion, you somehow recommend upgrading the whole built, right? if so, what are your minimum upgrade recommendations? I'm kindly awaiting answers from your team.
  6. Tbh, the built except the GPU is already assembled by my university. I am allowed just to choose a GPU for now. I wanted to choose RTX2060 but the chance of getting bottle necked is high due to the weakness of CPU. The complexity of projects is not that high and using this system is just temporarily (for few months). To my conclusion, you somehow recommend upgrading the whole built, right? if so, what are your minimum upgrade recommendations?
  7. Hello. I'm asking for your assistance to check whether the following specification can be suitable for VivePro developments in Unity? CPU: intel core i5 6500 RAM: 8GB GPU: GTX 1660S OC 6GB SSD: None Motherboard: ASUS H110M-C If it is not, what improvements are needed to make this built suitable for my purpose? thank you in advance.
  8. Hello guys. I'm asking for your assistance for choosing a laptop to develop VR (HTC VIVEPro) simple games in unity. just for your information, VivePro supports only and only display port. the laptop I am looking for, must not only satisfy a display port 1.2+, but also the port defined for this purpose must be wired to GPU. thank you in advance.
  9. Hello guys. I'm asking for your assistance for choosing a laptop to develop VR (HTC VIVEPro) simple games in unity. just for your information, VivePro supports only and only display port. the laptop I am looking for, must not only satisfy a display port 1.2+, but also the port defined for this purpose must be wired to GPU. thank you in advance.
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