Hello !
I'm using Unity and I just wanted to use a blur shader on my Vive Focus 3. On the editor everything looks good, but after building and runing the app, objects that use this shader is full grey.
I tried this on a Vive Pro (so Windows plateform) and it worked.
Looks like the _GrabTexture doesn't work, do you have any workaround ?
Or maybe different settings for build ?
Thanks !