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Giantbean

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Everything posted by Giantbean

  1. I'm trying to develop on the Focus 3 and XR Elite, but I don't know what software is needed to connect to Unity with a VIVE USB C cable. Please advise. Also Do I need VIVE's OpenXR or can I use Unity's existing OpenXR manager and tools. I understand WAVE may be needed for Passthrough but without that is this Installing VIVE OpenXR PC VR Plugin - Developer Resources needed?
  2. I did find this https://forum.htc.com/topic/14236-how-to-watch-360-image-with-the-headset/?do=findComment&comment=50329 suggesting images be converted to MP4 and viewed with Viewing a 360° video in Viewer mode (vive.com) However, it seems a 360* image viewer that allows for easy viewing and sharing of images instead of just videos should be included or available in the app store.
  3. BUMP again. Who do I talk to help move this forward?
  4. Really? That cannot be the issue as I am not using the focus 3. I'm doing cabled PC VR with a Vive, a Vive Pro eye, and a Valve Index. I have a Focus 3 to test but I'm not trying to get it to work. I will however try that github repo as soon as I get a chance.
  5. I am trying to get the Unity XR toolkit sample scenes to work and Unity is passing the buck to Vive saying the frozen view when you hit play is something to do with Vive and not their toolkit. The unity scen runs and frame rate looks fine but the headset shows a static screen as the HMD is not tracking also the controllers don't move and inputs do nothing as the are not tracking. Unity says this is Vive and Steam Issue as Vive Pro, Pro Eye, and Valve Index headsets have failed on two PC's. So if anyone here knows why the new toolkit ( https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples )fails to run in the Unity game window when you hit play please let me know jhow to fix it.
  6. Yeah I still haven't gotten anything to work on this headset as the documentation just isn't clear and I am too busy working on multiple other projects. Vive should give some one like Justen P Barnett (https://www.youtube.com/c/justinpbarnett) a free headset and have him make some usable tutorials. I much prefer this headset to Meta Quest or Pico Neo and there terrible data scraping policies that allow them to record your voice and sell data to third parties among many other issues with those headsets but without good documentation Vive has just made another paper weight.
  7. Reading through these links the learning path is still quite terrible. The web pages don't flow well together, selecting next at the bottom of a page doesn't take you to the next step in a development process but jumps out of tutorials strait to videos and even if you follow the tutorials and read it all the content leaves you with many questions. I have made more than a dozen applications with VR on multiple PC headsets but developing for this wireless headset is driving me nuts as every bit of knowledge loops in circles rather then showing from start to finish how I can start an app in Unity and then test/play it on the Focus 3. I updated to Unity 2020.3.24 installed Wave XR Plugin and followed steps HERE and HERE watched a couple hours of videos and spent even more time reading plenty of other articles. I have an application I can run on a Vive corded PC HMDs or Index and I can build for PC but the Wave settings want me to build for Android which it fails to do. Basics are not shown in any of the content I have found, for example, what settings should I have in Unity for Android build settings? I'm trying to follow the steps to port over a build but so far the lack of clear documentation is a major hindrance as I seem to assume I know things from my past VR experience and the tutorials seem to assume I should know other things but a solid set of steps from beginning development to end product are no where to be found.
  8. Or maybe you should say install just the first XR plugin as step 4 E doesn't show Essence or Native Yours Mine And for me the native only shows because I installed Essence which auto pulled native as well. so this still needs Clarification
  9. Instructions still unclear... Do you mean install these ↓ two? If so should XR always be installed and can you explain the deference between Native and Essence in case I have a use case that could be better suited to one or the other? Or are you saying install Essence and Native or when you say "XR plugin which requires XR plugin" are you saying just install essence and it will include XR Pugin thus it installs "both"?
  10. Thank you both very much! I will check out those resources.
  11. Is there a guide for building VR for the Focus 3? I have spent the last few years making PC VR with VIV, Pro, Eye and Valve Index headsets but I find all I get with the focus 3 is errors. I have tried to follow https://insights.virti.com/how-to-setup-a-vive-focus-project-in-unity/ as its the best documentation I can find but even it fails. Running Unity 2019.4.26 as I have an old PC Open VR Steam VR build I am trying to move over to the wireless headset. I get errors as soon as I try to add any Vive tools like: Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\VIUSyntheticDevice.cs(24,16): error CS0246: The type or namespace name 'PoseState' could not be found (are you missing a using directive or an assembly reference?) I also tried making a fresh 2019.4.26 build with no steam VR and started with Open XR. XR Plugin Management 4.0.7 Vive Input Utility 1.14.1 Vive Wave SDK 3.2.0 Android modules However Wave VR wont actually activate in the build platforms as I get errors about Wave VR Settings not existing. Library\PackageCache\com.htc.upm.wave.xrsdk@4.3.0-r.5\Runtime\WaveXRHand.cs(23,30): error CS0103: The name 'WaveXRSettings' does not exist in the current context Library\PackageCache\com.htc.upm.wave.xrsdk@4.3.0-r.5\Runtime\WaveXRSettingsHelper.cs(16,13): error CS0246: The type or namespace name 'WaveXRSettings' could not be found (are you missing a using directive or an assembly reference?) GUID [9216d372fe0de4086af31dce05526406] for asset 'Packages/com.htc.upm.wave.xrsdk/Editor/WaveXRBuildProcessor.cs' conflicts with: 'Assets/Samples/XR Plugin Management/4.0.7/Example XR Management implementation/Editor/SampleBuildProcessor.cs' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. and 19 other similar errors. I also tried using Vive Business Streaming and while the headset says its connected and has a good signal showing on the VBS, I can not get any software to run on the Focus 3 testing my own apps and multiple steam apps. Is there any official documentation on developing for this headset? @Alex_HTC @Dario @chengnay
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