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simonevr3

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  1. Thank you, The docs were not very clear on how this would be used within unity and it is not mentioned in the unity sdk documentation. For anyone else reading this there are multiple options for this recentering => Rotation and position (yaw pitch and roll), position and yaw and then yaw only.
  2. I have seen that there is a Wave SDK way to recenter a users view via code, but it does not seem to be referenced at all under the Unity SDK documentation. Is there a way to do this in Unity? Possibly with the VIU? @chengnay @Tony PH Lin
  3. Thank you for the prompt response! Our app needs controllers active to use it so I will detect via controllers with a recheck on VRModule.onActiveModuleChanged incase they turn the controllers on later.
  4. We have multiple parts of our project we wish to change depending on the device being used, e.g. we are manually doing controller models and also we have some tutorials we wish to change. Currently using "VRModule.onActiveModuleChanged" nad "VRModuleActiveEnum" or even "XRSettings.loadedDeviceName" in Unity we can tell between the Oculus Quest and the Vive Focus 3, however, it would be nice to know what the intended way for telling which device being used is as we need to support Quest 1 & 2 and also Focus 3 and Plus. Thanks, Simone
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