Jump to content

kia75

Verified Members
  • Posts

    15
  • Joined

  • Last visited

Reputation

6 Neutral
  1. I have an RTX 4090, Vive Pro 2, and my resolution is at 4204 x 4204. 120HZ works fine for me with the latest beta.
  2. So I reported before that everything was cleared with this beta, while playing After the Fall, I randomly got the reprojection back in a game for ~5 seconds, before returning to normal. It's still much better than before, I have had no issues for hours during VR. I can't think of anything that happened which might have caused the 5 seconds of reprojections, and everything is working again now.
  3. Are you getting the same tearing at 90HZ? Are you sure you don't have something running in the background that uses the GPU? I used to mine (yes, I know, I'm an evil person), and what you're describing sounds alot like what would happen to me when I forgot to turn off mining when I wanted to VR. At the very least check Taskmgr and see if anything is using the gpu. IME, while I experienced a lot of reprojections, I didn't have any performance issues. The games ran fine, but there was just a lot of screen tearing and reprojections, but the games ran fine. When I would forget to turn off mining, I would have much smaller resolution (Vive pro 2 with a 4090 gives me ~4200x4200 so SteamVR giving you 2800 seems suspect) and games would randomly run at low resolutions, and things would be blurry no matter how much I raised the resolution. Just turning off whatever was using my GPU (in my case mining), and restarting SteamVR would fix my issues.
  4. I'm no longer experiencing severe stutters on my rtx 4090 at 120 HZ. Things seem to be working good so far. Using the latest hotfix that fixed the extra CPU issue on the newest Nvidia drivers.
  5. LOL, you'd probably get more replies if posts in this thread didn't need to be approved! My experience was posted up above, and was positive, but ~6 minutes later still isn't posted because I guess posts now need approval before appearing in this thread? edit: Strangely enough, this post went through fine, it's just my experience post that requires approval for some reason.
  6. This seems to have fixed things on my rtx 4090. If you have an RTX 40x0 card, give it a try!
  7. Just tried the Beta on my rtx 4090, and everything seems to work great! Everything looks amazing! No more issues. I've tried several games and haven't had an issue, while before the latest update, even if I was just in SteamVR and no game I had reprojection and stuttering issues. I'm using the 531.26 driver, which is the latest hotfix driver that fixed the random extra cpu usage bug introduced in the latest Nvidia driver. Looking good so far!
  8. So you have to actually run the VR headset at a higher resolutionthen the panel, roughly ~150% more due to barrel distortion and all that, but IME, most non-valve headsets already send the barrel distorted information to Valve and you should run at 100% instead of 150%. I run SteamVR at 100% and get roughly ~4800x4800 per eye at 90HZ. Since the resolution of the screen on the Vive Pro 2 is 2400x2400, that's roughly 200% barrel distortion, and it seems like 6000x6000 is an amazing 250% over resolution. Try 100% and see if you can notice any visual differences, IME, I don't see any visual benefit from running at 6000x6000 but I do notice that framerates are higher at 4800x4800. And if I'm wrong about anything, feel free to correct me, It's difficult finding information about what Vive Pro 2 resolution to use in SteamVR.
  9. I'm still having the same issues with 120Hz 😞, Steam Beta didn't fix anything.
  10. It is much much better with the beta, games are now playable, but if you prefer 120HZ I'd still stick with the November build. You still get random stutters and reprojections, though not the constant stutters and reprojections of the current non-beta build.
  11. So, the 2.0.x.x is the Vive software straight from Vive, and the 2.1.x.x is the SteamVR version. They're basically the same thing, but the .1 or .0 reveals how updates are distributred, from the Vive server or from SteamVr. Since you're using the SteamVR version (2.1.22.6), in Steam, in your library right-click "Vive Console for SteamVR" choose properties\beta\ and then choose "Beta - Public Backup" as your version. This will downgrade you to 2.1.21.4
  12. If you're using the SteamVR vive Console, click on Properties\Beta, and choose to use the "backup - Public Beta". That will downgrade you to the previous non-beta build.
  13. Anyone with an rtx4090 tried this update and confirms it works without issues? Previous betas gave me the infamous 4090 performance issue everyone else has, I'm not to keen on upgrading if the same thing will happen.
  14. Ugh! The previous beta have me the issues everyone was having, I only fixed it by going back to the previous version. Anyone who's computer worked fine with 2.1.21.4 has tried 2.1.22.6 yet? I don't want to break my VR.
  15. My computer hangs whenever I exit from SteamVR or Vive Console. My computer is completely unresponsive for a while whenever I exit VR. This unresponsive time can last anywhere from a few seconds to over 5 minutes, but usually lasts a minute or two. I've tried exiting from SteamVR first, Exiting from Vive Console, Exiting from VR, every way that I can think of. I'm currently on the latest Beta of Vive Console. I'm on Windows 11, RTX 3080, AMD 3950x, 32GB ram. Latest Nvidia drivers. Anything to fix the issue would be appreciated.
×
×
  • Create New...